Character Creation Guide

Welcome to the Myzelis D&D Character Creation Guide.

If you are looking to make a basic character and/or are new to D&D, the entirety of the Player's Handbook is approved for use (we advise using the standard ability scores of 15, 14, 13, 12, 10, 8). 

Additionally, our Discord has a #character-help channel where we answer all of your character creation questions, so you can make the most of your next session.  Please don't hesitate to use these resources!

If you need a character sheet, here is a PDF that can be filled out:


If you are interested in making a more complex character, please read below.

STARTING STATS

Starting Ability Scores

Your attributes are determined before you apply any modifiers from your Ancestry* selection.

* Note: Player character Races (as they are referred to in official material) are instead referred to as Ancestries in Radiant Realm.

All games

SAMPLE STANDARD ARRAYS (Click to Expand)

15, 15, 15, 8, 8, 8

15, 15, 14, 10, 8, 8

15, 15, 14, 9, 9, 8

15, 15, 13, 12, 8, 8

15, 15, 13, 11, 9, 8

15, 15, 13, 10, 10, 8

15, 15, 13, 10, 9, 9

15, 15, 12, 12, 9, 8

15, 15, 12, 11, 10, 8

15, 15, 12, 11, 9, 9

15, 15, 12, 10, 10, 9

15, 15, 11, 11, 11, 8

15, 15, 11, 11, 10, 9

15, 15, 11, 10, 10, 10

15, 14, 14, 12, 8, 8

15, 14, 14, 11, 9, 8

15, 14, 14, 10, 10, 8

15, 14, 14, 10, 9, 9

15, 14, 13, 13, 9, 8

15, 14, 13, 12, 10, 8

15, 14, 13, 12, 9, 9

15, 14, 13, 11, 11, 8

15, 14, 13, 11, 10, 9

15, 14, 13, 10, 10, 10

15, 14, 12, 12, 11, 8

15, 14, 12, 12, 10, 9

15, 14, 12, 11, 11, 9

15, 14, 12, 11, 10, 10

15, 14, 11, 11, 11, 10

15, 13, 13, 13, 11, 8

15, 13, 13, 13, 10, 9

15, 13, 13, 12, 12, 8

15, 13, 13, 12, 11, 9

15, 13, 13, 12, 10, 10

15, 13, 13, 11, 11, 10

15, 13, 12, 12, 12, 9

15, 13, 12, 12, 11, 10

15, 13, 12, 11, 11, 11

15, 12, 12, 12, 12, 10

15, 12, 12, 12, 11, 11

14, 14, 14, 13, 9, 8

14, 14, 14, 12, 10, 8

14, 14, 14, 12, 9, 9

14, 14, 14, 11, 11, 8

14, 14, 14, 11, 10, 9

14, 14, 14, 10, 10, 10

14, 14, 13, 13, 11, 8

14, 14, 13, 13, 10, 9

14, 14, 13, 12, 12, 8

14, 14, 13, 12, 11, 9

14, 14, 13, 12, 10, 10

14, 14, 13, 11, 11, 10

14, 14, 12, 12, 12, 9

14, 14, 12, 12, 11, 10

14, 14, 12, 11, 11, 11

14, 13, 13, 13, 13, 8

14, 13, 13, 13, 12, 9

14, 13, 13, 13, 11, 10

14, 13, 13, 12, 12, 10

14, 13, 13, 12, 11, 11

14, 13, 12, 12, 12, 11

14, 12, 12, 12, 12, 12

13, 13, 13, 13, 13, 10

13, 13, 13, 13, 12, 11

13, 13, 13, 12, 12, 12

Customizing Ability Bonuses 

Ability bonuses from a character’s Ancestry and subtype (if applicable) do not have to be assigned to the Ability Scores listed in the source material.  For example, a player with a character who is a High Elf can choose to put the +2 Dexterity from being an Elf into Strength instead, and the +1 Intelligence from being a High Elf subtype of Elf into Constitution instead.  The amount of the bonus cannot change, but where it is placed can be. All other Ancestry traits remain the same.  Additionally, with the exception of Changeling, the ability score bonuses must go into different ability scores.  They can not be stacked in one ability score.

Customizing Heritage

Half-Elves, Half-Orcs, Aasimar, Tieflings, Genasi, Kalashtar, Simic Hybrid, Yuan-ti, and any other playable Ancestry not specifically mentioned here that is a hybridization between two different species no longer need to be based on a human parent.  You still must choose one set of racial traits and cannot mix and match traits.  For example, a Minotaur character descended from a Fire Genasi could use the Fire Genasi racial traits instead of the Minotaur racial traits.  Your character could then look like a Minotaur (or some combination thereof), but you would use all parts of the Fire Genasi racial traits to create your character sheet.  If you do not disguise yourself, your heritage is obvious to others.

For species that are small size, such as an Aasimar who originates from Gnome parents, you can choose to be small size instead of medium size.  If you choose to change size in this way, your character’s speed matches the speed of the small size Ancestry in your character’s heritage.  For example, a half-orc character who is descended from a gnome and an orc would either be small with a speed of 25, or medium size with a speed of 30.  This decision is separate from whether to use the other racial traits from the gnome or half-orc (aside from size and speed, you still only choose either one Ancestry’s traits or the other).

You do not gain any of the traits that might normally be associated with the physical characteristics of your other heritage.  For example, a Genasi who is also descended from Aarakocra may still have wings, but they will not have the flight trait and their wings will be vestigial; a Genasi who is also descended from Centaur may still have an equine body, but they do not have the Fey type, or the Equine Build, Charge, or Hooves traits; they are more like their Planetouched ancestors than their Centaur ancestors, and that is the trade-off.

Similarly, Kalashtar arise from any Ancestry, not just humans.  Their stat block is not changed, only their origin.  Kalashtar can arise spontaneously from within communities that did not previously have Kalashtar.  The spirits that fuse with another Ancestry to create a Kalashtar can arise from any locality, with different reasons for it to occur.

STARTING LEVEL

Your starting level depends on the campaign you are joining, so be sure to communicate with the GM of your campaign when making your character!  You may be starting at level higher than 1, in which case you start with additional gold as detailed in the Higher Level Characters section.

PROFICIENCIES

Languages

Myzelis is an ancient world with civilizations that have been thriving separately for thousands of years; mingling, dividing, warring, joining, and breaking apart throughout history.  Additionally, it is far more likely for languages to be based around a shared culture, as opposed to a shared Ancestry due to constant intermingling and trade in many places.  As such, the languages of Myzelis are highly varied even when they share a similar Ancestry.


Musical Instruments

Radiant Realm D&D uses alternate rules for Proficiency with Musical Instruments, allowing for greater versatility for your virtuoso.

STARTING EQUIPMENT

The items that your character starts with before joining the game.  All characters start with the following:

CHARACTER OPTIONS

The following options are available for use by players for creating new characters or applying to their current characters moving forward.

Radiant Realm D&D uses the most recently updated version of published 5e rules.


Anything meant for character creation from the following books in permitted:


Select content is permitted from other published books, and is included in the spreadsheets below as applicable:

Unearthed Arcana

Content from Unearthed Arcana is not used until it makes it into an official publishing.

For the full list of what Magic Items, Purchasables, Ancestries, Class & Subclasses, Backgrounds, and Feats this includes, see the spreadsheets below.

Magic Items

Magical Item Prices : Myzelis Character Creation Options

Notes on Magic Items

Purchasables

Purchasables : Myzelis Character Creation Options

Notes on Purchasables

Ancestries

Species : Myzelis Character Creation Options

Notes on Ancestries

If your character is one of the Ancestries that had seen an update in a more recent published book, we offer you two options:

Classes & Sublcasses

Classes & Archetypes : Myzelis Character Creation Options

Notes on Classes and Subclasses

Backgrounds

Backgrounds : Myzelis Character Creation Options

Notes on Backgrounds

Feats

Feats : Myzelis Character Creation Options

Notes on Feats

Optional Class Features

Class Feature Variants : Myzelis Character Creation Options

Notes on Optional Class Features:

HIGHER LEVEL CHARACTERS


As a game progresses, characters will gain levels through a series of plot-centered milestones unique to each campaign.  When new characters are introduced to campaigns that have characters of higher than 1st level, the following additional rules apply.

Starting Level

A new character (regardless of whether the character is introduced by a new player to the table, or an existing player at that table) will always start out at the same level as the rest of the table's characters.  To find out at what level a table is playing, please ask your GM.

Starting Gold & Equipment

A new character that starts at higher than 1st level is entitled to an additional amount of gold based on their level, as determined by the table below.  This extra gold reflects the fruits of their previous adventures. 

1st Level +0 gold

2nd Level +100 gold

3rd Level +200 gold

4th Level +400 gold

5th Level +650 gold

6th Level +1,250 gold

7th Level +2,000 gold

8th Level +3,000 gold

9th Level +4,250 gold

10th Level +6,000 gold

11th Level +7,750 gold

12th Level +10,000 gold

13th Level +12,500 gold

14th Level +15,500 gold

15th Level +19,000 gold

16th Level +23,000 gold

17th Level +27,500 gold

18th Level +32,000 gold

19th Level +37,000 gold

20th Level +43,000 gold

This additional gold may be spent on any mundane or magical item with the following caveats.

MOVING BETWEEN TABLES

To accommodate for schedule changes, life changes, and player comfort, moving a character from one game to another game in Radiant Realm D&D is allowed, so long as the table being moved to is not at its player cap, and the GM approves the player's transfer.

Transferring Payment

Players who move from one table to another must work out with their current GM and future GM any exchange of fees (if payment has already been given to the prior GM).  GMs will not be required or mandated to make these accommodations, but for the sake of players and the program our GMs are most likely perfectly happy to make these transfers for you if the situation arises.

Transfer and Table Levels

In the event that the table a player character is being transferred from is higher or lower level than the table a player character is being transferred to, the player character's level may need to be modified.  In either case, we offer several options:

In either circumstance, any player that chooses to temporarily retire their player character while playing a different character must inform their GM when they request the transfer, so the GM can copy down the information from that character sheet for later reference when the player character is reinstated from retirement.

Transfer and Table wealth

In the event that the table a player character is being transferred from has greater wealth than the characters at a table a player character is being transferred to, the player character's wealth may need to be either banked, or surrendered.  For the purposes of determining wealth, the GM will likely make a decision as to the value of each asset and item in that character's possession at the time of transfer.

In the event that the table a player character is being transferred from has lesser wealth than the characters at a table a player character is being transferred to, the player character's wealth may need to be increased.  For the purposes of determining wealth, the GM will determine the value of each asset and item in the character's possession at the time of transfer, then compare the total value to the starting gold and equipment for a new character of the table's level.  Characters with more wealth than the starting character value will not have their wealth increased in this way.

ADDITIONAL REFERENCE SHEETS


The following options are available for use by players for creating new characters or applying to their current characters moving forward.  This section is a reference for features and spells, and may include nonstandard options.

Spell Options & Errata

Spells : Myzelis Character Creation Options

Notes on Spells:

'Find Familiar' Spell Options

Notes on Familiars:

Pact of the Chain Familiars

Pact of the Chain Familiars : Myzelis Character Creation Options

Notes on Chain Familiars:

Ranger Beast Companions

Beast Companions : Myzelis Character Creation Options

Notes on Beast Companions:

Continue on to the Setting Rules or the Introduction to Myzelis.